• In what ways does your media product use, develop or challenge forms and conventions of real media products?
In my media project I have tried to follow the conventions set by real media products, such as using the 180 degree rule, establishing shot, shot-reverse shot and match-on-action. I think that my project doesn't challenge these conventions but rather adheres to them, they are valuable conventions that should be applied wherever necessary.
• How does your media product represent particular social groups?
Though the acting was fairly poor and the quality of the video even poorer it should still be evident that the two characters are stereotypes. Barnaby plays an uptight, prudish and stressed boss. Shown through his formal approach to a trivial and funny incident. Michael plays the work slacker, he doesn't care about his job and takes the matter as a joke, his character is embodied in the phrase "three weeks to do whatever I want?" when told he will be suspended.
• What kind of media institution might distribute your media product and why?
Well, obviously my media product will be distributed by the Victoria College Media department, to one person. Pretty pathetic question really. I suppose if the film was to be actually be created it would be distributed by
• Who would be the audience for your media product?
• How did you attract/address your audience?
• What have you learnt about technologies from the process of constructing this product?
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